All updates are intended to stay faithful to the original. While we cannot “remaster” HL2 to look like a game developed in 2022, we are working on overhauling assets and textures by a combination of AI upscaling and manual touches to give them that extra bit of detail and sharpness under the VR headset that is missing from the original. Low-resolution meshes and textures are particularly jarring in a VR headset. Even so, nobody can deny that a lot has happened to game graphics in that time, and the game does show its age in some scenes more than others. Overhauled maps, assets, and texturesġ8 years on, and Half-Life 2 still holds up incredibly well as a game (in our opinion, anyway). We are also still investigating further comfort improvements for the vehicle rides for those who need them. We are also still investigating the possibility of teleport movement, although this is not a trivial challenge since the game and its levels were not designed for it. The game currently features full support of roomscale movement, as well as artificial locomotion with all the typical configuration options you’d expect from a modern VR title: head- or controller-oriented movement, snap and smooth turning, and a configurable comfort vignette for those who are struggling with motion sickness.Įven so, the controls could still benefit from some fine-tuning to make them feel even better. Preliminary internal testing by the dev team has already found a few major issues that need to be resolved.Įven so, the majority of the Episodes already works very well in VR, and after the initial public beta launch we will strive to get the Episodes fully supported as soon as possible. This build needs to be prepared and properly tested before it can be released publicly. The Episodes require a separate build of the mod. Listed below are the major items we intend to work on after the initial public beta release. However, that does not mean that the project is finished - far from it! There is a lot left to do, and with your help and support we hope to turn the game into the most amazing VR title we possibly can, over time. The game in its current state is fully playable from start to finish, and all gameplay elements are available to make this a great VR experience! There may be more textures in the future.Half-Life 2: VR Mod released as a public beta in September 2022. If you do however just mention my name "BMAN17", and email me at I would very much like to see a Total Conversion using these textures.ĬDROM.COM or any other place it's avaible Please use these textures in your levels, total conversions, etc. New Graphics : YES, 57 new textures and 20 flats, two don't come from half-life.īase : How could there be a base? no levels.īuild Time : Time to get textures was about 1 hourĮditor(s) used : Worldcraft "editor for big 3D games" to extract textures into windows paint.Īdditional Credits to : Sierra and Valve for making Half-Life, ID software that made the creation of Half-Life possible, and Id Software for creating doom in the first place.Īuthors may use these textures as they see fit, I never created them so what do I care. New Sounds : NO, might upload some in the future. Email Address : : Textures are in BMP format, use wintex to putĭescription : 77 BMP images, 57 textures, 20 flats.
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